PEGAWATT
Description
Pegawatt is an idle incremental game with a defined ending, built around a pachinko-style peg board. Players collect gold and spend it on upgrades, droppers, boards and other modules.
As the balls bounce through the board, they generate charge. Each power cycle sets a charge target. Meet it and choose one of three upgrades for the rest of the run. Miss it and the run ends.
When a run ends, it pays out Parts for meta progression: permanent research, more building space and new loadout options. The power demand has a source. The goal is to find out what is behind it and stop it.
The game takes place on an engineering blueprint. New modules begin as drafted plans and become working machinery when built. Pegawatt is intended for active play and has a defined ending, rather than relying on months of offline accumulation. The interface, terminology and visual details are still in development.
Features
- Collect gold during each run and spend it on upgrades and new modules.
- Generate charge as balls bounce through the board and meet each cycle's target.
- After each successful cycle, choose one of three upgrades for the rest of the run.
- Use Parts for meta progression, including permanent research and new bays.
- Choose a module loadout and decide where a limited number of droppers should work.
- Find the source of the power demand and reach the end of the game.
Screenshots
These are pre-release screenshots and may change. Click any image for the full-resolution PNG. They may be used in coverage of Pegawatt with attribution to Pinemill Games.
About Pinemill Games
Pinemill Games is a one-person game studio in Sweden, run by Andreas Lundgren. Pegawatt is its first game.